Kurt Hentschläger

Kurt-Hentschläger-nature04_2Chicago based Austrian artist Kurt Hentschläger creates audiovisual performances and installations. He began to exhibit his work in 1983, creating surreal machine-objects, and since has been working with time-based media, film, video, animation and sound. 

The immersive nature of his work reflects on the metaphor of the sublime and the human condition. His current work further researches human perception and the impact of new technologies on both individual and collective consciousness. 

Between 1992 and 2003 he worked collaboratively as one half of "Granular-Synthesis". Employing large scale projected images and drone like soundscapes, Granular-Synthesis performances and installations confronted the viewer on both a physical and emotional level, overwhelming the audience with sensory stimulation. 

Selected presentations include the Venice Biennial, the Venice Theater Biennial, National Art Museum of China Beijing, Stedelijk Museum Amsterdam, PS1 New York, Creative Time, Inc. New York, MAC - Musée d'Art Contemporain Montreal, MAK - Museum of Applied Arts Vienna, National Museum for Contemporary Art Seoul, ICC Tokyo, Fondation Beyeler Basel, Arte Alameda Mexico City. 

In 2010 he won a Quartz Electronic Music Award for his most recent work.

On Air: Kurt Hentschläger

The ikono On Air Festival is showing two films by Kurt Hentschläger: Cluster (2009 - 2012) Kurt-Hentschläger-CLUSTER-021 Generative Audiovisual Installation & Live Show "CLUSTER", the next generation of Kurt Hentschläger's generative 3D and audio work, is moving the focus onto group behavior and interaction, particularly looking at swarm phenomena. In the weightless choreography of "Cluster" human figures appear mostly as anonymous particles, as a pulsing, amorphous mass, a cloud of blurry matter from body parts and light. The work is visually fluctuating between realistic and abstract forms. By its generative nature never fully predictable, CLUSTER describes a meta-organism with decidedly anti-individualistic character. While the 3D characters are of human form, their behavior is not. The work draws from both repetitive elements, as well as from "natural" improvised structures. The bulk of sounds in CLUSTER is rendered by the events driving the work - swarm motion and behavior as well as changes in light and color. CLUSTER goes through several stages to eventually presenting a humanoid cluster, packed tightly, spinning and tumbling through space, bodies glued together by gravity and kinetic forces. CLUSTER is part of Kurt Hentschläger's "re-animated" body of work, including CORE 2012, HIVE 2011 and MATTER 2012. Coproduction: Arcadi, France Additional production support and residency provided by EMPAC/ Rensselaer Polytechnic Institute and the Jaffe Fund for Experimental Media and Performing Arts Audio Collaborator: Lauren Weiger Ogre/Bullet & Max Msp Programming: Rob Ramirez Ableton Live & Max for Live Programming: Ian Brill 3D Character Design: Chris Day Management and Representation: Epidemic / Richard Castelli Nature 04 (2004) Kurt-Hentschläger-nature04-seqsm1 Computer controlled light work "nature04" is a public project, transforming the 20 story Lilleurope Tower into a luminous kinetic sculpture. "nature04" takes the concepts of time, sequence and matrix to create a contemporary jaquemart, a mechanical public clockwork, animating specific kinetic patterns throughout the night. In cycles, bursts of light spread over the sides of the tower and then subside again. Eventually there is only darkness and stillness - the tower rests as if exhausted. Regaining "consciousness" at specific moments, the light patterns often conclude with static icons, like punctuation marks along the timeline. - Homepage of Kurt Hentschläger: http://www.kurthentschlager.com/

Other Videos by Kurt Hentschläger

Zee by Kurt Hentschläger Zee was an exhibition by Kurt Hentschläger that received it's UK premiere as part of the Abandon Normal Devices Festival in Liverpool. Kurt Hentschlager - Xscape Chicago based Austrian artist Kurt Hentschläger creates performances and environments. The immersive nature of his work reflects on the metaphor of the sublime and the human condition. Trained as fine artist, he began to exhibit his work in 1983, building surreal machine-objects, and then turning to video, computer animation and sound. Between 1992 and 2003 he worked collaboratively as one half of the duo Granular-Synthesis. Employing large scale projected images and drone like sound-scapes, his performances confronted the viewer on both a physical and emotional level, overwhelming the audience with sensory stimulation. Kurt Hentschlager: Karma, Procedural Installation 2006 KARMA is a "living" environment, a procedurally changing audiovisual installation. KARMA follows a non-linear progression in which moments of commotion are followed by periods of meditative peace. The installation comes alive via humanoid 3D figures suspended, often seemingly unwell, trembling and oscillating. Their movements emanate a drone-like sound-scape. The 3D characters are presented as puppets on strings, instilling them with a familiar yet ambiguous sense of human life, resulting in an indefinite dance of the almost living dead. Karma is incidentally the name of the physics simulation unit within Unreal Tournament, a multi player computer game. Karma in UT or similar "3D real-time engines" describes the simulation of physical laws like gravity & kinetic forces. In KARMA / cell, the motions and actions of the 3D characters synthesize through an additional sound software, a dynamic sound-track composed on the fly. The characters each are a discrete musical instrument and become, through their "motions and emotions," part of a symphonic, multilayered body of sound. Both the realtime synthesis of the characters motions and their sounds build, within the scripted frame defined by the artist, an endlessly changing variety of emotional expressions. Panel The Dream Machine, Part 2: Kurt Hentschläger: Flicker, Feedback, Void (Sonic Acts XII, 2008) Sonic Acts is a biannual festival at the intersection of arts, science, music & technology. "The Dream Machine" broached the issue of time and senses in cinema. In the past and the present, artists using the flicker effect conceive of cinema as a dream machine - sometimes literally. Henschlägers talk focused on his performance FEED (2005-2007) and elaborates on a statement from Marco Mancuso, who wrote that FEED plays "on the loss of the susal physical-spatial coordinates, on the continuous solicitation of the retina and on the direct relation that it bears to specific areas of the human brain; on the multi-sensorial, synaesthetic approach to sound and 2D/3D patterns that are autonomously created by the objects in the performance; on the physical-sensorial immersivity and on the resulting emotional stimulation, deriving from direct experience, and by the direct establishment of a correspondence between our body and technology". Chicago-based Austrian artist Kurt Henschläger (AT) creates audiovisual composition, that research the nature of human perception and the accelerated impact of new technologies on individual consciousness. (Part 1 starring Maurizio Martinucci (aka TeZ) is here!)

Curators' Special

Part of the curatorial selection of Manuela Benetton