Rubix or TARDIS, the Architectural Thesis

Rubix or TARDIS, the Architectural Thesis

Ever wondered what it really looks like inside the Tardis, the Time and Relative Dimension in Space) from the British science fiction series Doctor Who? Well, architecture graduate Chris Kelly did and he came up with some pretty awesome ideas for future architecture. The conceptual… Read More

Avatar – Portrait of A Movie

Avatar – Portrait of A Movie

July 19th, 2013 | Digital Art, Portraits

‘Portrait’ is a series of portraits representing an identity of a movie created by Shinseungback Kimyonghun (Shin Seung Back and Kim Yong Hun) using Processing and a facial recognition algorithm via openCV. A custom software detects faces from every 24 frames of a movie, and… Read More

The Venus of Google

The Venus of Google

July 12th, 2013 | Digital Art, Internet, Mashups, Sculptures

The Venus of Google was ‘found’ via a Google search-by-image, googling a photograph taken of an object artist M Plummer-Fernandez had been handed over in a game of exquisite corpse. The Google search returned visually similar results, one of these being an image of a… Read More

Remote Install – Installation of Software Art as Software Art Installation

Remote Install – Installation of Software Art as Software Art Installation

Julian Oliver from New Zealand is known for his whistleblowing Transparency Grenade and other projects that made him one of the hottest artists running around in Berlin right now. He already won a Golden Nica at Prix Ars Electronica 2011 for the media manipulation project… Read More

ZKM Gameplay – Video games and experimental play get permanent exhibitions

ZKM Gameplay – Video games and experimental play get permanent exhibitions

June 27th, 2013 | Digital Art, Games, Shows

ZKM_Gameplay is the new permanent exhibition on the theme of video games and experimental forms of play. The opening took place as part of the festival of science EFFEKTE on June 21, 2013. Computer games have been exhibited at the ZKM | Karlsruhe since its… Read More

The Art of Data Visualization

The Art of Data Visualization

Humans have a powerful capacity to process visual information, skills that date far back in our evolutionary lineage. And since the advent of science, we have employed intricate visual strategies to communicate data, often utilizing design principles that draw on these basic cognitive skills. In… Read More

Golan Levin makes art that looks back at you

Golan Levin makes art that looks back at you

Golan Levin, an artist and engineer, uses modern tools — robotics, new software, cognitive research — to make artworks that surprise and delight. Watch as sounds become shapes, bodies create paintings, and a curious eye looks back at the curious viewer. Half performance artist, half… Read More

Abstract Art in Real Life – Flora Borsi ‘s Real Life Models

Abstract Art in Real Life – Flora Borsi ‘s Real Life Models

May 7th, 2013 | Abstract Art, Digital Art, Mashups

Flora Borsi created a world where abstract art is remodelled with real people as if the exaggerated features in abstract art were real. For this project the artist chose Picasso’s Woman with Green Hat, Rudolf Hausner’s Gelber Narrenhut, Amedeo Modigliani’s Portrait of a Polish Woman… Read More

Fatima Al Qadiri – Artist from the Future

Fatima Al Qadiri – Artist from the Future

April 24th, 2013 | Contemporary Art, Digital Art, Games, Kuwait, Music

Fatima Al Qadiri is a New York-based Kuwaiti visual artist and composer. She has performed and exhibited at the Tate Modern (part of K48 Kontinuum), MoMA PS1, Gwangju Design Biennale, Art Dubai and The Third Line. Al Qadiri is a contributing editor at DIS Magazine… Read More

Ryoichi Kurokawa – Berlin-Tokyo Reloaded

Ryoichi Kurokawa – Berlin-Tokyo Reloaded

March 31st, 2013 | Audio, Digital Art, Installations, Japan, Video Art

Japanese artist Ryoichi Kurokawa, born in 1978, lives and works in Berlin, Germany. Kurokawa’s works take on multiple forms such as installation works, recordings, and concert pieces. He composes time sculptures through field recordings and digitally generated structures while architecturally reconstructing the audiovisual phenomenon. In… Read More